Rendering information for each eye. Computed by either ovrHmd_ConfigureRendering()
or ovrHmd_GetRenderDesc() based on the specified FOV. Note that the rendering viewport
is not included here as it can be specified separately and modified per frame through:
(a) ovrHmd_GetRenderScaleAndOffset in the case of client rendered distortion,
or (b) passing different values via ovrTexture in the case of SDK rendered distortion.
Rendering information for each eye. Computed by either ovrHmd_ConfigureRendering() or ovrHmd_GetRenderDesc() based on the specified FOV. Note that the rendering viewport is not included here as it can be specified separately and modified per frame through: (a) ovrHmd_GetRenderScaleAndOffset in the case of client rendered distortion, or (b) passing different values via ovrTexture in the case of SDK rendered distortion.