Marks the end of client distortion rendered frame, tracking the necessary timing information.
This function must be called immediately after Present/SwapBuffers + GPU sync. GPU sync is
important before this call to reduce latency and ensure proper timing.
Marks the end of client distortion rendered frame, tracking the necessary timing information. This function must be called immediately after Present/SwapBuffers + GPU sync. GPU sync is important before this call to reduce latency and ensure proper timing.