ovrHmd_GetEyeTimewarpMatrices

Computes timewarp matrices used by distortion mesh shader, these are used to adjust for head orientation change since the last call to ovrHmd_GetEyePose when rendering this eye. The ovrDistortionVertex::TimeWarpFactor is used to blend between the matrices, usually representing two different sides of the screen. Must be called on the same thread as ovrHmd_BeginFrameTiming.

extern (C)
void
ovrHmd_GetEyeTimewarpMatrices

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