Begins a frame, returning timing information. This should be called at the beginning of the game rendering loop (on the render thread). Pass 0 for the frame index if not using ovrHmd_GetFrameTiming.
See Implementation
Begins a frame, returning timing information. This should be called at the beginning of the game rendering loop (on the render thread). Pass 0 for the frame index if not using ovrHmd_GetFrameTiming.