Calculates the recommended texture size for rendering a given eye within the HMD
with a given FOV cone. Higher FOV will generally require larger textures to
maintain quality.
- pixelsPerDisplayPixel specifies the ratio of the number of render target pixels
to display pixels at the center of distortion. 1.0 is the default value. Lower
values can improve performance.
Calculates the recommended texture size for rendering a given eye within the HMD with a given FOV cone. Higher FOV will generally require larger textures to maintain quality. - pixelsPerDisplayPixel specifies the ratio of the number of render target pixels to display pixels at the center of distortion. 1.0 is the default value. Lower values can improve performance.